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Concept | Character | Look Dev

 Yulia E. Sablina

This demo reel features a curated selection of my strongest projects developed during my three years at Gnomon School of VFX, highlighting the skills and techniques I refined throughout the program while showcasing my skillset and specialization in character creation.

Character Artist
Graduation Reel 

Sherbert

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Brambly Hedge

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Uninvited Guest

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Uninvited Guest

Hello, I'm
Yulia!

CG Generalist specializing in concept-to-final hero asset production, with strengths in digital sculpting, PBR texturing, creature animation, set design, and overall look development. Proficient in grooming, rendering, compositing, and pipeline optimization. Adept at delivering high-quality results under tight deadlines while supporting strong visual storytelling in both collaborative and independent work environments.

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Hero Asset & Look Development

Modeling & Sculpting: ZBrush, Maya, Blender

Rendering: V-Ray, Arnold, Unreal Engine

Texture & Material Creation: Substance Painter, Substance Designer, Mari

Grooming: Houdini (Hair Guides)

Environment & Visual Development

Environment Creation: SpeedTree, Gaea

Scene Assembly & Optimization: Unreal Engine

Concept Art & Visual Narrative: Adobe Photoshop, Adobe Illustrator, concept art development

Compositing & Post-Production

Compositing & Finishing: Nuke, After Effects, Davinci Resolve

Look Development & Presentation: Marmoset Toolbag,

V-Ray for Maya 

Creature  Concept

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Hair Groom

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Original creature design

Hair grooms (Houdini hair guides)

Core Skills

Sculpting

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Highly detailed sculpts

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To create a little flower is the labour of ages

- William Blake

Let us connect

contact.

Thanks for submitting!

© 2025 by Yulia Elena Sablina

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