



Concept | Character | Look Dev
Yulia E. Sablina
This demo reel features a curated selection of my strongest projects developed during my three years at Gnomon School of VFX, highlighting the skills and techniques I refined throughout the program while showcasing my skillset and specialization in character creation.
Character Artist
Graduation Reel
Hello, I'm
Yulia!
CG Generalist specializing in concept-to-final hero asset production, with strengths in digital sculpting, PBR texturing, creature animation, set design, and overall look development. Proficient in grooming, rendering, compositing, and pipeline optimization. Adept at delivering high-quality results under tight deadlines while supporting strong visual storytelling in both collaborative and independent work environments.

Hero Asset & Look Development
Modeling & Sculpting: ZBrush, Maya, Blender
Rendering: V-Ray, Arnold, Unreal Engine
Texture & Material Creation: Substance Painter, Substance Designer, Mari
Grooming: Houdini (Hair Guides)
Environment & Visual Development
Environment Creation: SpeedTree, Gaea
Scene Assembly & Optimization: Unreal Engine
Concept Art & Visual Narrative: Adobe Photoshop, Adobe Illustrator, concept art development
Compositing & Post-Production
Compositing & Finishing: Nuke, After Effects, Davinci Resolve
Look Development & Presentation: Marmoset Toolbag,
V-Ray for Maya
Creature Concept

Hair Groom

Original creature design
Hair grooms (Houdini hair guides)
Core Skills
Sculpting

Highly detailed sculpts

To create a little flower is the labour of ages
- William Blake







